![]() Personally, I always thought SS2 handled respawning VERY well. Unless he triggered an alarm, or encountered some heretofore unheard of bug, there simply won't be 15 hybrids to fight. At the point in the game which the OP describes, there should only be two wrench hybrids in the immediate vicinity, and maybe 5 or 6 total in the accessible part of that map. Enemies DO respawn, but only 1-3 at a time, and generally well away from the player, and even then, respawns don't start until later in the game. Thats the whole point of such games, with or without spawning, once you adapt to it it's not that annoying. Still, use the environment to your advantage. So unless you can hack super ultra fast, you can't have both of them. Only thing that i totally hate is that if there are 2 turrets together, once you hack one it starts to shoot he other one immediately. Unless you lure them past so they are focused on you but get chewed away by the turrets. They work pretty well agains hybrids and monkeys, not so well against heavy hitting stuff like maintenance or military bots. And don't forget to hack the turrets, they can keep your corridors under your control. You can also play around maintenance bots with wrench rapier and finish them off with a bullet to avoid explosions. I first use AP for machines and then finish them off with a normal bullet if a tiny bit of health remains. I usually beat the hybrids with wrench and if any machines happen to get spawned (like the heavy maintenance bots) i'm often lucky enough that i get good stuff from them (like 40 nanites or 2x weapon repair tool). Not all carry them but a lot of them do so if you don't use much resources on them, you'll gain stuff (healing hypos, ammo, food). Though spawning enemies do provide you with almost infinite supply of goods.
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